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And here is the updated #ShaderGraph wake in #Unity3D. Two different particle effects provide input for the #shaders, making wakes as any object moves through the water.
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And here is the updated #ShaderGraph wake in #Unity3D. Two different particle effects provide input for the #shaders, making wakes as any object moves through the water. http://pic.twitter.com/eN9WSzfcUN

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