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Got basic projection working in #ShaderGraph in #Unity3D. The features I was wanting for the project were split across the standard, LWRP and HDRP pipelines and basic projection seemed the easiest to replicate.
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Got basic projection working in #ShaderGraph in #Unity3D. The features I was wanting for the project were split across the standard, LWRP and HDRP pipelines and basic projection seemed the easiest to replicate. http://pic.twitter.com/tP37uZNP74

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